Tripping and Striking
3 posters
Tripping and Striking
Hey Kith,
Wanted to flag for you (and maybe this is intended) but the combination of having your opponent trip and fall down, plus using <strike eye> or <strike neck> directly afterwards is pretty powerful - you can take them down a couple of stars instantly.
This may be the case - and I imagine that skill in Prowess or high Agi will result in far fewer trips, but wanted to flag it for you all the same. One trip pretty much changes the fight entirely in one-on-one combat.
Additionally, perhaps having some sort of skill that branches later on - towards high mastery of combat abilities - such as sommersault or roll, would be of use to counter this.
Wanted to flag for you (and maybe this is intended) but the combination of having your opponent trip and fall down, plus using <strike eye> or <strike neck> directly afterwards is pretty powerful - you can take them down a couple of stars instantly.
This may be the case - and I imagine that skill in Prowess or high Agi will result in far fewer trips, but wanted to flag it for you all the same. One trip pretty much changes the fight entirely in one-on-one combat.
Additionally, perhaps having some sort of skill that branches later on - towards high mastery of combat abilities - such as sommersault or roll, would be of use to counter this.
Falconer- Regular
- Posts : 50
Join date : 2008-08-30
Location : Areas of Expertise: Character creation, pRPT and plot design, First Age canon, House of Haleth.
Re: Tripping and Striking
Perhaps one cannot aim at the head, neck or eyes while someone is on the ground. Aim small, miss small I always say. A person falling and flailing about would make a neck, head and especially the eyes difficult for anyone but an extremely experienced soldier to work with. That is my take anyway.
Poe
Poe
Poe- Regular
- Posts : 12
Join date : 2008-07-04
Location : Behind you
Re: Tripping and Striking
I've made it so you can't aim for people's critical vitals when they've fallen down or tripped. If you already were aiming when they fell, the strike still goes through.
How this is handled will be changed in the future, but for now it's disabled to prevent quick-kills.
How this is handled will be changed in the future, but for now it's disabled to prevent quick-kills.
Permissions in this forum:
You cannot reply to topics in this forum
|
|