Fast-moving animals
4 posters
Fast-moving animals
I headed out earlier to see if it would be possible to bring down a wild boar by moving quickly/hiding/sneaking and trying to generally keep it at a distance so that it could be shot. While I didn't manage that, I did discover that they move very, very quickly.
I shot it from two rooms away. 2 seconds later (precisely 2) the boar entered the room I was in, having come through two sparse woodland rooms. Fortunately I was already running off.
I'm aware that a wild boar is very dangerous and probably rather quick, but is it possible that it could be slowed down by even a second or two? One second per room seems a bit too quick.
I shot it from two rooms away. 2 seconds later (precisely 2) the boar entered the room I was in, having come through two sparse woodland rooms. Fortunately I was already running off.
I'm aware that a wild boar is very dangerous and probably rather quick, but is it possible that it could be slowed down by even a second or two? One second per room seems a bit too quick.
Mich- Recruit
- Posts : 7
Join date : 2008-09-22
Re: Fast-moving animals
You think thats bad? Try trying to -catch- a running animal.
Orcs are just as bad. Grease lightnin'
Orcs are just as bad. Grease lightnin'
Zargen- Recruit
- Posts : 6
Join date : 2008-09-21
Re: Fast-moving animals
I'm aware that a wild boar is very dangerous and probably rather quick, but is it possible that it could be slowed down by even a second or two? One second per room seems a bit too quick.
What would be the benefit of an extra second or two?
Re: Fast-moving animals
The ability to set sprint and juke them probably
Zargen- Recruit
- Posts : 6
Join date : 2008-09-21
Re: Fast-moving animals
Not quite, Zargen, since I can set sprint before shooting it rather than after..
But let's say I manage to lodge an arrow in one, and have decided I'm going to run as fast as possible southwards, if I press the 'd' key instead of s, the boar is probably going to get me. Or if there was to be a brief moment of lag on my end, or my computer was to freeze up as it so often does.. The extra second or two would allow time to correct that.
The above is assuming that what goes on other RPIs is still the same here - that coded wild animals can be fought with code; the animal doesn't play fair, so you don't have to either (if the animal was going to emote at me etc. then I'd stay in the same room).
But let's say I manage to lodge an arrow in one, and have decided I'm going to run as fast as possible southwards, if I press the 'd' key instead of s, the boar is probably going to get me. Or if there was to be a brief moment of lag on my end, or my computer was to freeze up as it so often does.. The extra second or two would allow time to correct that.
The above is assuming that what goes on other RPIs is still the same here - that coded wild animals can be fought with code; the animal doesn't play fair, so you don't have to either (if the animal was going to emote at me etc. then I'd stay in the same room).
Mich- Recruit
- Posts : 7
Join date : 2008-09-22
Re: Fast-moving animals
I agree that boars move a little bit too quickly - though it does get the adrenaline pumping as you ask yourself if you'll be able to hit a direction key immediately after using the <fire> command and get away in time. A one or two second delay on the boar's end certainly wouldn't hurt - it might also, however, make the boars (which I believe were designed to be taken down in groups) a bit too easy.
There's also the <set autoflee> command, if you haven't used that yet.
Finally, last note, as it was indicated by the comment about staying in the room to emote. It's my understanding (and perhaps Kith can clarify) that there are no rules of engagement or anything of the sort here. In other words, PCs should feel free to use the code to their advantage: guarding exits, setting up an ambush (with no emotes) etc... the code serves as the judge, rather than a set of philosophical rules.
There's also the <set autoflee> command, if you haven't used that yet.
Finally, last note, as it was indicated by the comment about staying in the room to emote. It's my understanding (and perhaps Kith can clarify) that there are no rules of engagement or anything of the sort here. In other words, PCs should feel free to use the code to their advantage: guarding exits, setting up an ambush (with no emotes) etc... the code serves as the judge, rather than a set of philosophical rules.
Falconer- Regular
- Posts : 50
Join date : 2008-08-30
Location : Areas of Expertise: Character creation, pRPT and plot design, First Age canon, House of Haleth.
Permissions in this forum:
You cannot reply to topics in this forum