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Fire vs. 2.fire

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Fire vs. 2.fire Empty Fire vs. 2.fire

Post  Falconer Wed Sep 17, 2008 8:52 pm

This is a silly request, but will spare plenty of emote misstrings in the future, I imagine.

When using *fire in an emote, following the creation of a fire with the relevant craft, a white-painted firewood box is triggered, rather than the fire itself. (For which, you must use *2.fire)

If the keywords of the box, or the placement of the 'fire' in the queue of targets could be changed, it would be appreciated.

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Fire vs. 2.fire Empty Re: Fire vs. 2.fire

Post  Dreamer Wed Sep 17, 2008 9:49 pm

"fire" triggers the box, because it is a "firewood" box, and the code thinks you are just abbreviating "firewood". If you really want me to take it out, I can, but it might get frustrating, as it would leave only two keywords for the box to make it targetable. Just the color, and the word "box".
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