Fire vs. 2.fire
2 posters
Lost Tales of Beleriand :: Player Discussion :: Bugs, Errors and Mistakes :: Resolved Bugs, Errors and Mistakes
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Fire vs. 2.fire
This is a silly request, but will spare plenty of emote misstrings in the future, I imagine.
When using *fire in an emote, following the creation of a fire with the relevant craft, a white-painted firewood box is triggered, rather than the fire itself. (For which, you must use *2.fire)
If the keywords of the box, or the placement of the 'fire' in the queue of targets could be changed, it would be appreciated.
When using *fire in an emote, following the creation of a fire with the relevant craft, a white-painted firewood box is triggered, rather than the fire itself. (For which, you must use *2.fire)
If the keywords of the box, or the placement of the 'fire' in the queue of targets could be changed, it would be appreciated.
Falconer- Regular
- Posts : 50
Join date : 2008-08-30
Location : Areas of Expertise: Character creation, pRPT and plot design, First Age canon, House of Haleth.
Re: Fire vs. 2.fire
"fire" triggers the box, because it is a "firewood" box, and the code thinks you are just abbreviating "firewood". If you really want me to take it out, I can, but it might get frustrating, as it would leave only two keywords for the box to make it targetable. Just the color, and the word "box".
Dreamer- Staff
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Join date : 2008-07-04
Age : 43
Location : The Very Back of Your Subconscious
Lost Tales of Beleriand :: Player Discussion :: Bugs, Errors and Mistakes :: Resolved Bugs, Errors and Mistakes
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